local: Difference between revisions

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[[Category:Scripting Commands|LOCAL]]
[[Category:Scripting Commands|LOCAL]]
[[Category:Scripting Commands OFP 1.97|LOCAL]]
[[Category:Scripting Commands OFP 1.96|LOCAL]]
[[Category:Scripting Commands OFP 1.46|LOCAL]]
[[Category:Scripting Commands OFP 1.46|LOCAL]]
[[Category:Scripting Commands ArmA|LOCAL]]
[[Category:Scripting Commands ArmA|LOCAL]]

Revision as of 21:50, 1 June 2006


local obj


Operand types:

obj: Object

Type of returned value:

Boolean

Description:

MP: Check if given unit is local on the computer.

This can be used when some activation fields or scripts need to be performed only on one computer.

In SP all objects are local.

Note: All static objects are local everywhere.


Example:

local unitName


Comments:

In multiplayer, a game logic will always be local to the host computer.

This works on both dedicated and player-hosted servers.