Difference between revisions of "localize"
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Killzone Kid (talk | contribs) (see also) |
killzone_kid (talk | contribs) (not found strings are logged in .rpt) |
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− | {{Command|= | + | {{Command|Comments= |
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− | | ofp | | + | | ofp |Game name= |
− | |1.00| | + | |1.00|Game version= |
− | |||
− | |||
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− | | Used to internationalise text messages. A string is returned from [[Stringtable.csv]] (or | + | | Used to internationalise text messages. A string is returned from [[Stringtable.csv]] (or [[Stringtable.xml]]) which corresponds to the ''stringName''.<br /> |
+ | If the key couldn't be found, an empty string ({{Inline code|""}}) is returned and an entry is added to .rpt file, for example <tt>String STR_DN_SNAKE not found</tt>. |Description= | ||
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− | | | + | | [[localize]] stringName |Syntax= |
− | |p1= stringName: [[String]] | | + | |p1= stringName: [[String]] |Parameter 1= |
− | | [[String]] - text found in corresponding entry in stringtable file | | + | | [[String]] - text found in corresponding entry in stringtable file |Return value= |
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− | |x1= <code>[[hint]] [[localize]] "STR_WEST"; // -> "BLUFOR" (in Arma2)</code> | | + | |x1= <code>[[hint]] [[localize]] "STR_WEST"; {{codecomment|// -> "BLUFOR" (in Arma2)}}</code> |Example 1= |
− | |x2= <code>[[hint]] [[format]] ["Go %1", [[localize]] "STR_Q_NORTH"]; // -> "Go North"</code> | | + | |x2= <code>[[hint]] [[format]] ["Go %1", [[localize]] "STR_Q_NORTH"]; {{codecomment|// -> "Go North"}}</code> |Example 2= |
− | |x3= <code>[[hint]] [[format]] <nowiki>[</nowiki>[[localize]] "STR_ACTION_DROP_WEAPON", [[localize]] "STR_SN_RIFLE"]; // -> "Drop Rifle" | + | |x3= <code>{{codecomment|// STR_ACTION_DROP_WEAPON contains "Drop %1" |
− | + | // STR_SN_RIFLE contains "Rifle"}} | |
+ | [[hint]] [[format]] <nowiki>[</nowiki>[[localize]] "STR_ACTION_DROP_WEAPON", [[localize]] "STR_SN_RIFLE"]; {{codecomment|// -> "Drop Rifle"}}</code> |Example 3= | ||
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− | | [[isLocalized]], [[WFSideText]], [[parseText]], [[Stringtable.csv | + | | [[isLocalized]], [[BIS_fnc_localize]], [[WFSideText]], [[parseText]], [[Stringtable.csv]], [[Stringtable.xml]] |See also= |
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}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
− | [[Category:Scripting Commands| | + | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
− | [[Category:Scripting Commands OFP 1.96| | + | [[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] |
− | [[Category:Scripting Commands OFP 1. | + | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] |
− | [[Category:Scripting Commands ArmA| | + | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] |
+ | [[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
Line 61: | Line 61: | ||
<Original><t color='#ff0000'>This works</t></Original> | <Original><t color='#ff0000'>This works</t></Original> | ||
</Key></syntaxhighlight> | </Key></syntaxhighlight> | ||
− | <code>[[hint]] [[parseText]] [[localize]] "str_test_kk"; //no change of colour</code> | + | <code>[[hint]] [[parseText]] [[localize]] "str_test_kk"; {{codecomment|// no change of colour}}</code> |
− | <code>[[hint]] [[parseText]] [[localize]] "str_test_kk2"; //hint content is in red</code> | + | <code>[[hint]] [[parseText]] [[localize]] "str_test_kk2"; {{codecomment|// hint content is in red}}</code> |
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Latest revision as of 14:31, 2 September 2018
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Used to internationalise text messages. A string is returned from Stringtable.csv (or Stringtable.xml) which corresponds to the stringName.
If the key couldn't be found, an empty string (""
) is returned and an entry is added to .rpt file, for example String STR_DN_SNAKE not found.
Syntax
- Syntax:
- localize stringName
- Parameters:
- stringName: String
- Return Value:
- String - text found in corresponding entry in stringtable file
Examples
- Example 1:
hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)
- Example 2:
hint format ["Go %1", localize "STR_Q_NORTH"]; // -> "Go North"
- Example 3:
// STR_ACTION_DROP_WEAPON contains "Drop %1" // STR_SN_RIFLE contains "Rifle" hint format [localize "STR_ACTION_DROP_WEAPON", localize "STR_SN_RIFLE"]; // -> "Drop Rifle"
Additional Information
- Multiplayer:
- -
- See also:
- isLocalizedBIS_fnc_localizeWFSideTextparseTextStringtable.csvStringtable.xml
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
Bottom Section
- Posted on September 12, 2014 - 11:55 (UTC)
- Killzone Kid
-
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:
<?xml version="1.0" encoding="utf-8"?> <Key ID="STR_TEST_KK"> <Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original> </Key> <Key ID="STR_TEST_KK2"> <Original><t color='#ff0000'>This works</t></Original> </Key>
hint parseText localize "str_test_kk"; // no change of colour
hint parseText localize "str_test_kk2"; // hint content is in red