Difference between revisions of "localize"

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Revision as of 13:57, 12 September 2014

Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Used to internationalise text messages. A string is returned from Stringtable.csv (or stringtable.xml) which corresponds to the stringName.

Syntax

Syntax:
localize stringName
Parameters:
stringName: String
Return Value:
String - text found in corresponding entry in stringtable file

Examples

Example 1:
hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)
Example 2:
hint format ["Go %1", localize "STR_Q_NORTH"]; // -> "Go North"
Example 3:
hint format [localize "STR_ACTION_DROP_WEAPON", localize "STR_SN_RIFLE"]; // -> "Drop Rifle" // STR_ACTION_DROP_WEAPON contains "Drop %1", STR_SN_RIFLE contains "Rifle"

Additional Information

Multiplayer:
-
See also:
isLocalizedWFSideTextparseTextStringtable.csv File Format

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on September 12, 2014 - 11:55 (UTC)
Killzone Kid
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:
<?xml version="1.0" encoding="utf-8"?>
<Key ID="STR_TEST_KK">
	<Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original>
</Key>
<Key ID="STR_TEST_KK2">
	<Original>&lt;t color='#ff0000'&gt;This works&lt;/t&gt;</Original>
</Key>

hint parseText localize "str_test_kk"; //no change of colour hint parseText localize "str_test_kk2"; //hint content is in red