Difference between revisions of "lockedCameraTo"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Page creation) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(One intermediate revision by the same user not shown) | |||
Line 5: | Line 5: | ||
|arg= local | |arg= local | ||
− | |||
− | |||
|descr= Return the turret lock target. | |descr= Return the turret lock target. | ||
Line 23: | Line 21: | ||
[[Array]] format [[Position#PositionASL|PositionASL]] - if locked to a position | [[Array]] format [[Position#PositionASL|PositionASL]] - if locked to a position | ||
− | |x1= < | + | |x1= <sqf> vehicle player lockedCameraTo [];</sqf> |
|seealso= [[lockCameraTo]] | |seealso= [[lockCameraTo]] | ||
}} | }} |
Latest revision as of 13:08, 3 May 2022
Description
- Description:
- Return the turret lock target.
- Groups:
- Camera Control
Syntax
- Syntax:
- vehicle lockedCameraTo turretPath
- Parameters:
- vehicle: Object
- turretPath: Array of Numbers - turret path. Use an empty array to select the gunner's turret by default
- Return Value:
- Nothing - not locked
Object - if locked to an object
Array format PositionASL - if locked to a position
Examples
- Example 1:
Additional Information
- See also:
- lockCameraTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note