lockedTurret: Difference between revisions

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(example)
m (template:command argument fix)
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| vehicle '''lockedTurret''' turretPath |= Syntax
| vehicle '''lockedTurret''' turretPath |= Syntax


|p1= vehicle: [[Object]] -  |= PARAMETER1
|p1= vehicle: [[Object]] -  |PARAMETER1=  


|p2= turretPath: [[Array]] -  |= PARAMETER2
|p2= turretPath: [[Array]] -  |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[Boolean]] |= RETURNVALUE
| [[Boolean]] |RETURNVALUE=  




|x1= <code>_locked = tank [[lockedTurret]] [0];</code>|= EXAMPLE1
|x1= <code>_locked = tank [[lockedTurret]] [0];</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[lockTurret]], [[moveInTurret]], [[turretUnit]] |= SEEALSO
| [[lockTurret]], [[moveInTurret]], [[turretUnit]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:35, 7 April 2019

Hover & click on the images for description

Description

Description:
Check whether gunner position of the vehicle turret is locked.
Groups:
Uncategorised

Syntax

Syntax:
vehicle lockedTurret turretPath
Parameters:
vehicle: Object -
turretPath: Array -
Return Value:
Boolean

Examples

Example 1:
_locked = tank lockedTurret [0];

Additional Information

See also:
lockTurretmoveInTurretturretUnit

Notes

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Notes

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