lockedTurret: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1= Turrets |GROUP1=
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| Check whether gunner position of the vehicle turret is locked. |DESCRIPTION=
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| vehicle '''lockedTurret''' turretPath |SYNTAX=
|gr1= Turrets


|p1= vehicle: [[Object]] -  |PARAMETER1=
|descr= Check whether gunner position of the vehicle turret is locked.


|p2= turretPath: [[Array]] -  |PARAMETER2=
|s1= vehicle [[lockedTurret]] turretPath


|p3= |PARAMETER3=  
|p1= vehicle: [[Object]]


| [[Boolean]] |RETURNVALUE=
|p2= turretPath: [[Array]] format [[Turret Path]]


|r1= [[Boolean]]


|x1= <code>_locked = tank [[lockedTurret]] [0];</code>|EXAMPLE1=
|x1= <sqf>_locked = tank lockedTurret [0];</sqf>


____________________________________________________________________________________________
|seealso= [[lockTurret]] [[moveInTurret]] [[turretUnit]]
 
| [[lockTurret]], [[moveInTurret]], [[turretUnit]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 12:01, 8 August 2022

Hover & click on the images for description

Description

Description:
Check whether gunner position of the vehicle turret is locked.
Groups:
Turrets

Syntax

Syntax:
vehicle lockedTurret turretPath
Parameters:
vehicle: Object
turretPath: Array format Turret Path
Return Value:
Boolean

Examples

Example 1:
_locked = tank lockedTurret [0];

Additional Information

See also:
lockTurret moveInTurret turretUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note