lockedTurret: Difference between revisions

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|s1= vehicle [[lockedTurret]] turretPath
|s1= vehicle [[lockedTurret]] turretPath


|p1= vehicle: [[Object]] -
|p1= vehicle: [[Object]]


|p2= turretPath: [[Array]] -
|p2= turretPath: [[Array]] format [[Turret Path]]


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_locked = tank [[lockedTurret]] [0];</code>
|x1= <sqf>_locked = tank lockedTurret [0];</sqf>


|seealso= [[lockTurret]], [[moveInTurret]], [[turretUnit]]
|seealso= [[lockTurret]] [[moveInTurret]] [[turretUnit]]
}}
}}

Latest revision as of 12:01, 8 August 2022

Hover & click on the images for description

Description

Description:
Check whether gunner position of the vehicle turret is locked.
Groups:
Turrets

Syntax

Syntax:
vehicle lockedTurret turretPath
Parameters:
vehicle: Object
turretPath: Array format Turret Path
Return Value:
Boolean

Examples

Example 1:
_locked = tank lockedTurret [0];

Additional Information

See also:
lockTurret moveInTurret turretUnit

Notes

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