mapAnimAdd: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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|1.27|= Game version
|1.27|= Game version


|arg= local |= Arguments in MP
|arg= local |Multiplayer Arguments=


|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=
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Revision as of 12:11, 5 August 2019


Hover & click on the images for description

Description

Description:
Add next frame to map animation.
Groups:
Uncategorised

Syntax

Syntax:
mapAnimAdd [time, zoom, position]
Parameters:
[time, zoom, position]: Array
time: Number
zoom: Number
position: Array or Object - formats: Position2D, Position3D, Object
Return Value:
Nothing

Examples

Example 1:
mapAnimAdd [1, 0.1, markerPos "anim1"]; mapAnimCommit;
Example 2:
mapAnimAdd [3, 0.01, player]; mapAnimCommit;

Additional Information

See also:
mapAnimClearmapAnimCommitmapAnimDonectrlMapAnimAddctrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 05:26, 2 February 2007
Ceeeb
In OFP v1.96, the mapAnim series of commands, together with forceMap can only be used in the intro and mission, as it is not possible to access the map from the outro. (not checked, sourced from an old copy of the OFPEC comref)

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