Difference between revisions of "modelToWorldVisual"
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Killzone Kid (talk | contribs) (see also) |
killzone_kid (talk | contribs) (see also) |
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|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code> | |x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code> | ||
− | | [[modelToWorld]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]] |= See also | + | | [[modelToWorld]], [[vectorModelToWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]] |= See also |
}} | }} |
Revision as of 00:20, 3 February 2019
Hover & click on the images for descriptions
Description
- Description:
- Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
Syntax
- Syntax:
- object modelToWorldVisual modelPos
- Parameters:
- object: Object
- modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
- Return Value:
- Array - world position in format PositionAGL
Examples
- Example 1:
-
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];
Additional Information
- See also:
- modelToWorldvectorModelToWorldVisualworldToModelVisualworldToModelselectionPosition
- Groups:
- Uncategorised
Notes
Notes
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Scripting Commands ArmA
- Arma 3: Scripting Commands
- Arma 3: New Scripting Commands
- Command Group: Uncategorised
- Introduced with Arma 3 version 1.32
- Arma 3: New Scripting Commands List
- Scripting Commands Arma 3
- Render Time Scope Scripting Commands