modelToWorldWorld: Difference between revisions

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(Clear up World pos vs ASL pos)
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|version1= 1.70
|version1= 1.70


|arg=
|arg= global
 
|gr1= Positions
|gr1= Positions


|descr= Converts position from object model space to world space (usable by [[setPosWorld]] for example).
|descr= Converts position from object model space to world space in [[Position#PositionASL|PositionASL]] format.
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
For example, if the object scale is 2, {{ic|_obj modelToWorldWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}).
For example, if the object scale is 2, {{ic|_obj modelToWorldWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}).}}
}}
 
|s1= obj [[modelToWorldWorld]] modelPos
|s1= obj [[modelToWorldWorld]] modelPos


|p1= obj: [[Object]]
|p1= obj: [[Object]]
|p2= modelPos: [[Array]]
 
|r1= [[Array]]:
|p2= modelPos: [[Array]] format [[Position#PositionRelative|PositionRelative]]
 
|r1= [[Array]] format [[Position#PositionASL|PositionASL]]


|x1= <code>[[player]] [[modelToWorldWorld]] [0,1,0]</code>
|x1= <code>[[player]] [[modelToWorldWorld]] [0,1,0]</code>
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}}
}}


<dl class="command_description">
{{Note
 
|user= Killzone_Kid
<dt></dt>
|timestamp= 20170528221900
<dd class="notedate">Posted on May 28, 2017 - 22:19 (UTC)</dd>
|text= This command produces identical result to [[modelToWorld]] command used in conjunction with [[AGLToASL]]
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
This command produces identical result to [[modelToWorld]] command used in conjunction with [[AGLToASL]]
<code>obj [[modelToWorldWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] (obj [[modelToWorld]] [1,2,3]); {{cc|true}}</code>
<code>obj [[modelToWorldWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] (obj [[modelToWorld]] [1,2,3]); {{cc|true}}</code>
</dd>
}}
 
</dl>

Revision as of 15:35, 10 January 2022

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in PositionASL format.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object scale is 2, _obj modelToWorldWorld [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Positions

Syntax

Syntax:
obj modelToWorldWorld modelPos
Parameters:
obj: Object
modelPos: Array format PositionRelative
Return Value:
Array format PositionASL

Examples

Example 1:
player modelToWorldWorld [0,1,0]

Additional Information

See also:
modelToWorldVisualWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on May 28, 2017 - 22:19 (UTC)
This command produces identical result to modelToWorld command used in conjunction with AGLToASL obj modelToWorldWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorld [1,2,3]); // true