modelToWorldWorld: Difference between revisions

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(Clear up World pos vs ASL pos)
m (Fix ASL → World)
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|gr1= Positions
|gr1= Positions


|descr= Converts position from object model space to world space in [[Position#PositionASL|PositionASL]] format.
|descr= Converts position from object model space to world space in [[Position#PositionWorld|PositionWorld]] format.
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
For example, if the object scale is 2, {{ic|_obj modelToWorldWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}).}}
For example, if the object scale is 2, {{ic|_obj modelToWorldWorld [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}).}}
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|p2= modelPos: [[Array]] format [[Position#PositionRelative|PositionRelative]]
|p2= modelPos: [[Array]] format [[Position#PositionRelative|PositionRelative]]


|r1= [[Array]] format [[Position#PositionASL|PositionASL]]
|r1= [[Array]] format [[Position#PositionWorld|PositionWorld]]


|x1= <code>[[player]] [[modelToWorldWorld]] [0,1,0]</code>
|x1= <code>[[private]] _playersFrontWorld = [[player]] [[modelToWorldWorld]] [0,1,0];</code>


|seealso= [[modelToWorldVisualWorld]]
|seealso= [[modelToWorldVisualWorld]]
}}
{{Note
|user= Killzone_Kid
|timestamp= 20170528221900
|text= This command produces identical result to [[modelToWorld]] command used in conjunction with [[AGLToASL]]
<code>obj [[modelToWorldWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] (obj [[modelToWorld]] [1,2,3]); {{cc|true}}</code>
}}
}}

Revision as of 15:54, 10 January 2022

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in PositionWorld format.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object scale is 2, _obj modelToWorldWorld [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Positions

Syntax

Syntax:
obj modelToWorldWorld modelPos
Parameters:
obj: Object
modelPos: Array format PositionRelative
Return Value:
Array format PositionWorld

Examples

Example 1:
private _playersFrontWorld = player modelToWorldWorld [0,1,0];

Additional Information

See also:
modelToWorldVisualWorld

Notes

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