modelToWorldWorld: Difference between revisions

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{{Command|=
{{RV|type=command
____________________________________________________________________________________________


|arma3|= Game
|game1= arma3
|1.70|= Game Version
|version1= 1.70
|arg=  |= Multiplayer Arguments
|eff=  |= Multiplayer Effects


____________________________________________________________________________________________
|arg= global


| Converts position from object model space to world space (usable by [[setPosWorld]] for example). |= Description
|gr1= Positions


____________________________________________________________________________________________
|descr= Converts position from object model space to world space in [[Position#PositionASL|PositionASL]] format from the object's centre position.
{{Feature|important|
For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
For example, if the object scale is 2, <sqf inline>_obj modelToWorldWorld [0,1,0]</sqf> will be offset '''2 meters''' from the model center (<sqf inline>[0,0,0]</sqf>).
}}


| obj '''modelToWorldWorld''' modelPos |= Syntax
|s1= obj [[modelToWorldWorld]] modelPos
|p1= obj: [[Object]] |= Parameter 1
|p2= modelPos: [[Array]] |= Parameter 2
| [[Array]]:  |= Return Value


|x1= <code>([[getPos]] [[player]]) [[modelToWorldWorld]] [0,1,0]</code> |= Example 1
|p1= obj: [[Object]]


| [[modelToWorldVisualWorld]] |= See Also
|p2= modelPos: [[Array]] format [[Position#PositionRelative|PositionRelative]]
}}


<dl class='command_description'>
|r1= [[Array]] in format [[Position#PositionASL|PositionASL]] - '''the model's centre''' (see [[getPosWorld]])
<!-- BEGIN Note Section -->
<!-- For example:
<dd class='notedate'>Posted on Month Day, Year - Time (UTC)</dd>
<dt class='note'>'''[[User:User Name|User Name]]'''</dt>
<dd class='note'>This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] Leave it here for others to read; };</code></dd>
-->
<!-- END Note Section -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
|x1= <sqf>private _playersFrontWorld = player modelToWorldWorld [0,1,0];</sqf>
<!-- Appropriate categories go here -->
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
|seealso= [[modelToWorldVisualWorld]]
<dl class="command_description">
}}
<dd class="notedate">Posted on May 28, 2017 - 22:19 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
This command produces identical result to [[modelToWorld]] command used in conjunction with [[AGLToASL]]
<code>obj [[modelToWorldWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] (obj [[modelToWorld]] [1,2,3]); // true</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 16:45, 1 July 2022

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in PositionASL format from the object's centre position.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object scale is 2, _obj modelToWorldWorld [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Positions

Syntax

Syntax:
obj modelToWorldWorld modelPos
Parameters:
obj: Object
modelPos: Array format PositionRelative
Return Value:
Array in format PositionASL - the model's centre (see getPosWorld)

Examples

Example 1:
private _playersFrontWorld = player modelToWorldWorld [0,1,0];

Additional Information

See also:
modelToWorldVisualWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note