needReload: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
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|r1= [[Number]] Range: 0-1, 0: full mag, 1: empty mag
|r1= [[Number]] Range: 0-1, 0: full mag, 1: empty mag


|x1= <sqf>_seriousness = '''needReload''' _vehicle;</sqf>
|x1= <sqf>_seriousness = needReload _vehicle;</sqf>
|x2= <sqf>if (needReload player == 1) then {'''reload''' player};</sqf>
 
|x2= <sqf>if (needReload player == 1) then { reload player };</sqf>


|seealso= [[reload]] [[reloadEnabled]] [[enableReload]]
|seealso= [[reload]] [[reloadEnabled]] [[enableReload]]
}}
}}

Revision as of 17:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Return how much vehicle wants to reload its weapons.
Groups:
Weapons

Syntax

Syntax:
needReload vehicle
Parameters:
vehicle: Object
Return Value:
Number Range: 0-1, 0: full mag, 1: empty mag

Examples

Example 1:
_seriousness = needReload _vehicle;
Example 2:
if (needReload player == 1) then { reload player };

Additional Information

See also:
reload reloadEnabled enableReload

Notes

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