Difference between revisions of "onPlayerConnected"

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m (idem for _name and _uid)
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* '''_name''': [[String]] - is [[profileName]] of the joining player.
 
* '''_name''': [[String]] - is [[profileName]] of the joining player.
 
* '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that indicates whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - when the player is JIP, otherwise [[false]].
 
* '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that indicates whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - when the player is JIP, otherwise [[false]].
* '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the joining player. Can be used for kick or ban purposes or just for [[publicVariableClient]].
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* '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the joining player. Can be used for kick or ban purposes or just for [[publicVariableClient]].<br><br>
{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerConnected|PlayerConnected]]}}
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{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerConnected|PlayerConnected]]}}<br>
 
{{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}
 
{{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}
 
|= Description
 
|= Description

Revision as of 20:33, 10 December 2018

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