Difference between revisions of "onPlayerConnected"
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m (added see also) |
Killswitch (talk | contribs) m (Added: MP behaviour description.) |
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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+ | |mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client. | ||
+ | This happens even if '''onPlayerConnected''' was issued on all machines. |= | ||
| [[onPlayerDisconnected]] |= See also | | [[onPlayerDisconnected]] |= See also |
Revision as of 01:36, 2 April 2007
Hover & click on the images for descriptions
Description
- Description:
- This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set.
Syntax
Examples
- Example:
- Example needed
Additional Information
- See also:
- onPlayerDisconnected
- Groups:
- Uncategorised