Difference between revisions of "onPlayerConnected"

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As of version Arma2 1.04, _id will return a number in a format, something like 1.4253e+10.
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_id is the Unique DirectPlay ID of player, and there are some conversions between floats and integers.
  
 
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Revision as of 14:53, 20 January 2010

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
This statement is launched whenever a player is connected to a MP session.
Variables _id and _name are set, _id being the session id number as seen in #userlist.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client.
This happens even if onPlayerConnected was issued on all machines.
Note that there is a player with the _name called __SERVER__ which will also connect to a multiplayer game, executing statement.

Syntax

Syntax:
onPlayerConnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Example 1:
onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";

Additional Information

See also:
onPlayerDisconnected

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

As of version Arma2 1.04, _id will return a number in a format, something like 1.4253e+10. _id is the Unique DirectPlay ID of player, and there are some conversions between floats and integers.

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