onPlayerDisconnected: Difference between revisions

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|= Description
|= Description
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____________________________________________________________________________________________
|x1= <code>onPlayerDisconnected "endMission ""END1"";";</code> |= Example 1


| '''onPlayerDisconnected''' statement |= Syntax
| '''onPlayerDisconnected''' statement |= Syntax


|p1=  statement: [[String]] |= Parameter 1
|p1=  statement: [[String]] or [[Code]] |= Parameter 1


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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____________________________________________________________________________________________


| [[onPlayerConnected]] |= See also
|x1= <code>onPlayerDisconnected "endMission ""END1"";";</code> |= Example 1
|x2= <code>[[onPlayerDisconnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2 | [[onPlayerConnected]] |= See also


}}
}}

Revision as of 01:15, 2 November 2013

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
Arma 3
In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Groups:
Uncategorised

Syntax

Syntax:
onPlayerDisconnected statement
Parameters:
statement: String or Code
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected "endMission ""END1"";";
Example 2:
onPlayerDisconnected {diag_log [_id, _uid, _name]};

Additional Information

See also:
onPlayerConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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