onPlayerDisconnected: Difference between revisions

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|x1= <code>onPlayerDisconnected "endMission ""END1"";";</code> |= Example 1  
|x1= <code>onPlayerDisconnected "endMission ""END1"";";</code> |= Example 1  
|x2= <code>[[onPlayerDisconnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2 | [[onPlayerConnected]] |= See also
|x2= <code>[[onPlayerDisconnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2 | [[onPlayerConnected]] |= See also
 
|mp= In MP [[onPlayerDisconnected]] is executed only on the server |=
}}
}}


|mp= In MP [[onPlayerDisconnected]] is executed only on the server |=


<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>

Revision as of 21:08, 22 May 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
Arma 3
In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Multiplayer:
In MP onPlayerDisconnected is executed only on the server
Groups:
Uncategorised

Syntax

Syntax:
onPlayerDisconnected statement
Parameters:
statement: String or Code
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected "endMission ""END1"";";
Example 2:
onPlayerDisconnected {diag_log [_id, _uid, _name]};

Additional Information

See also:
onPlayerConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

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