onPlayerDisconnected: Difference between revisions

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| This statement is launched whenever a player is disconnected from a MP session. <br>
| This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
Variables '''_id''' and '''_name''' are set. <br>
 
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces. <br>
* '''_id''': [[Number]] - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player.
* '''_name''': [[String]] - is [[profileName]] of the leaving player.
* '''_uid''': [[String]] - is [[getPlayerUID]] of the leaving player. In Arma 3 it is also the same as Steam ID.
* '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the leaving player. Can be used for kick or ban purposes or just for [[publicVariableClient]].
* '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that indicated whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - if the player was JIP, otherwise [[false]].
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}
|= Description
|= Description
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| '''onPlayerDisconnected''' statement |= Syntax
| '''onPlayerDisconnected''' code |= Syntax


|p1=  statement: [[String]] or [[Code]] |= Parameter 1
|p1=  code: [[String]] or [[Code]] |= Parameter 1


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|x1= <code>[[onPlayerDisconnected]] "endMission ""END1"";";</code> |= Example 1  
|x1= <code>[[onPlayerDisconnected]] "endMission ""END1"";";</code> |= Example 1  
|x2= <code>[[onPlayerDisconnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2 | [[onPlayerConnected]] |= See also
|x2= <code>[[onPlayerDisconnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2  
 
 
| [[onPlayerConnected]], [[Arma_3:_Event_Handlers#HandleDisconnect|HandleDisconnect]] |= See also
 
|mp= In MP [[onPlayerDisconnected]] is executed only on the server |=
|mp= In MP [[onPlayerDisconnected]] is executed only on the server |=
}}
}}

Revision as of 21:35, 7 July 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
  • _id: Number - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
  • _name: String - is profileName of the leaving player.
  • _uid: String - is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
  • _owner: (since Arma 3 v1.49) Number - is owner id of the leaving player. Can be used for kick or ban purposes or just for publicVariableClient.
  • _jip: (since Arma 3 v1.49) Boolean - is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false.
Arma 3
In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Multiplayer:
In MP onPlayerDisconnected is executed only on the server
Groups:
Uncategorised

Syntax

Syntax:
onPlayerDisconnected code
Parameters:
code: String or Code
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected "endMission ""END1"";";
Example 2:
onPlayerDisconnected {diag_log [_id, _uid, _name]};

Additional Information

See also:
onPlayerConnectedHandleDisconnect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on January 14, 2015 - 19:21 (UTC)
AgentRevolution
For Arma 3 v1.32 and onward, one might want to consider using instead the HandleDisconnect mission event handler for greater flexibility.