onPreloadFinished: Difference between revisions

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<dd class="notedate">Posted on July 24, 2009
<dd class="notedate">Posted on July 24, 2009</dd>
<dt class="note">[[User:Tophe|Tophe]]
<dt class="note">[[User:Tophe|Tophe]]
<dd class="note">There is a bug in Arma2 that will make this command execute every time the screen with "Receiving..." has been displayed. <br>
<dd class="note">There is a bug in Arma2 that will make this command execute every time the screen with "Receiving..." has been displayed. <br>

Revision as of 02:05, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Event Handlers

Syntax

Syntax:
Syntax needed
Parameters:
command: String or Code
Return Value:
Return value needed

Examples

Example 1:
onPreloadFinished {TAG_ReceivingScreenDone = true};
Example 2:
//removes the event immediately after the first run again onPreloadFinished {TAG_ReceivingScreenDone = true; onPreloadFinished ""};

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 24, 2009
Tophe
There is a bug in Arma2 that will make this command execute every time the screen with "Receiving..." has been displayed.
If this code is put in the Init.sqf it will run the startcam.sqf script when the loading screen has disappeared
onPreloadFinished '[fire1] execVM "scripts\startcam.sqf"';

It will however also run every time a player change graphics settings, alt-tab or do anything else that will trigger the loading screen.
You will have to script around it with if statements to get it to run only in the beginning of the mission.