parseNumber: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| An SQF equivalent of C++ [http://www.cplusplus.com/reference/cstdlib/atof/ atof] function. Parses the string, interpreting its content as a floating point number.
|game3= arma2oa
<br><br>The command first discards as many whitespace characters as necessary until the first non-whitespace character is found. Then, starting from this character, takes as many characters as possible that are valid following a syntax resembling that of [https://community.bistudio.com/wiki/Floating_Point_Number#Floating_Point_Literals floating point literals], and interprets them as a numerical value. The rest of the string after the last valid character is ignored and has no effect on the behavior of this command.
|version3= 1.50
<br><br>If the first sequence of non-whitespace characters in string does not form a valid floating-point number, or if no such sequence exists because either string is empty or contains only whitespace characters, no conversion is performed and the command returns 0. |DESCRIPTION=
____________________________________________________________________________________________


| '''parseNumber''' string |SYNTAX=
|game4= tkoh
|version4= 1.00


|p1= string: [[String]] |PARAMETER1=
|game5= arma3
|version5= 0.50


| [[Number]] |RETURNVALUE=
|gr1= Strings


| s2= '''parseNumber''' boolean &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''(Since Arma 3 v1.49.131731)''|SYNTAX=
|descr= Parses the string, interpreting its content as a floating point number.
{{Feature|important|This command does '''not''' work with strings representing hexadecimal numbers (e.g {{hl|"0xCF"}}).}}
{{Feature|informative|Starting whitespaces are discarded, then as many valid characters are used to be interpreted as a number until an invalid character is found then the rest of the string is ignored.}}


|p21= boolean: [[Boolean]] |PARAMETER1=
|s1= [[parseNumber]] value


| r2= [[Number]] - 0 if [[false]], 1 if [[true]]|RETURNVALUE=
|p1= value: [[String]] or {{GVI|arma3|1.50|size= 0.75}} [[Boolean]]
____________________________________________________________________________________________
 
|x1= <code>_number = [[parseNumber]] "0.125"; //0.125</code> |EXAMPLE1=


|x2= <code>_number = [[parseNumber]] "2 abc"; //2</code> |EXAMPLE2=
|r1= [[Number]] - the parsed number, {{hl|0}} if no valid number was found; in the case of a passed [[Boolean]], 0 if [[false]], 1 if [[true]]


|x3= <code>_number = [[parseNumber]] [[true]]; //1</code> |EXAMPLE3=
|x1= <sqf>
____________________________________________________________________________________________
_number = parseNumber "0.125"; // 0.125
_number = parseNumber "0050"; // 50
_number = parseNumber " 42 yes"; // 42
_number = parseNumber "3 or 4"; // 3
_number = parseNumber "either 3 or 4"; // 0
_number = parseNumber "0xCF"; // 0
</sqf>


| [[BIS_fnc_parseNumber]] |SEEALSO=
|x2= since {{arma3}} v1.50:
<sqf>
_result = parseNumber false; // 0
_result = parseNumber true; // 1
_zeroOneStatus = parseNumber alive player; // 0 if the player is dead, 1 if alive
</sqf>


|seealso= [[BIS_fnc_parseNumber]] {{Link|http://www.cplusplus.com/reference/cstdlib/atof/|atof (C++)}} [[Floating Point Number#Floating Point Literals|Floating point literals]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Aug 28, 2014
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]
<dd class="note"> (A3 1.26)It only detects the first occurrence of a number in the string, return 0 by default.
<code>[[parseNumber]] "2s4f"; // 2
[[parseNumber]] "s2f4"; // 0</code>
parse config or code, currently [[BIS_fnc_parseNumber]], occurrence is only limited with number, return -1 by default.
<code>{s3s4f} [[call]] [[BIS_fnc_parseNumber]]; // -1</code>
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|PARSENUMBER]]
[[Category:Scripting Commands ArmA|PARSENUMBER]]
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Latest revision as of 14:22, 12 March 2024

Hover & click on the images for description

Description

Description:
Parses the string, interpreting its content as a floating point number.
This command does not work with strings representing hexadecimal numbers (e.g "0xCF").
Starting whitespaces are discarded, then as many valid characters are used to be interpreted as a number until an invalid character is found then the rest of the string is ignored.
Groups:
Strings

Syntax

Syntax:
parseNumber value
Parameters:
value: String or Arma 3 logo black.png1.50 Boolean
Return Value:
Number - the parsed number, 0 if no valid number was found; in the case of a passed Boolean, 0 if false, 1 if true

Examples

Example 1:
_number = parseNumber "0.125"; // 0.125 _number = parseNumber "0050"; // 50 _number = parseNumber " 42 yes"; // 42 _number = parseNumber "3 or 4"; // 3 _number = parseNumber "either 3 or 4"; // 0 _number = parseNumber "0xCF"; // 0
Example 2:
since Arma 3 v1.50:
_result = parseNumber false; // 0 _result = parseNumber true; // 1 _zeroOneStatus = parseNumber alive player; // 0 if the player is dead, 1 if alive

Additional Information

See also:
BIS_fnc_parseNumber atof (C++) Floating point literals

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note