playActionNow: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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| [[playAction]], [[switchAction]], [[playMove]], [[playMoveNow]], [[switchMove]]


| |MPBEHAVIOUR=
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Revision as of 12:04, 18 January 2021

Hover & click on the images for description

Description

Description:
When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
For Arma 3 actions see: playAction/actions.
Groups:
Animations

Syntax

Syntax:
soldier playActionNow action
Parameters:
soldier: Object -
action: String -
Return Value:
Nothing

Examples

Example 1:
soldierOne playActionNow "SitDown";
Example 2:
rabbitTwo playActionNow "WalkF";

Additional Information

See also:
playActionswitchActionplayMoveplayMoveNowswitchMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on October 12, 2010 - 9:41
Wolfrug (talk)
Some other possible playactions:
"walkf" - walk forward
"walkb" - walk backwards
"walkr" - strafe right
"walkl" - strafe left
"grabdrag" - initiate First Aid dragging animation
"stopdrag" - stops First Aid dragging animation
"reloadMagazine" - reloads the current magazine
"gestureFreeze" - hand signal "Freeze"
"GestureGo"
"GestureCover"
"GestureAttack"
"GestureCeaseFire"
"GestureFollow"
"GestureUp"
"GestureAdvance"
"GesturePoint"

Note that playAction works regardless of stance (rifle up, down, crouched, prone).

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