playMove: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(add. ArmA2 classification)
No edit summary
Line 25: Line 25:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[:Armed_Assault:_Moves_List|List of moves in Armed Assault]]<br />[[:Operation_Flashpoint:_Moves_List|List of moves in Operation Flashpoint: Resistance]] |= See also
| [[:ArmA2:_Moves|List of moves in ArmA 2]]<br />[[:Armed_Assault:_Moves_List|List of moves in Armed Assault]]<br />[[:Operation_Flashpoint:_Moves_List|List of moves in Operation Flashpoint: Resistance]] |= See also


}}
}}

Revision as of 10:13, 24 August 2009

Hover & click on the images for description

Description

Description:
When used on person, smooth transition to given move will be done.
Groups:
Uncategorised

Syntax

Syntax:
unitName playMove moveName
Parameters:
unitName: Object
moveName: String
Return Value:
Nothing

Examples

Example 1:
soldierOne playMove "Stand"

Additional Information

See also:
List of moves in ArmA 2
List of moves in Armed Assault
List of moves in Operation Flashpoint: Resistance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

For an immediate transition use switchMove. This command must be executed after mission start. If you place it into init.sqs or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.

Bottom Section