playMoveNow: Difference between revisions

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| When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded. <br>
| When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded. <br>
The difference between [[playMove]] and [[playMoveNow]] is that [[playMove]] adds another move to the move queue, while [[playMoveNow]] replaces the whole move queue with new move (see [[#Examples|Example 2]]).
The difference between [[playMove]] and [[playMoveNow]] is that [[playMove]] adds another move to the move queue, while [[playMoveNow]] replaces the whole move queue with new move (see [[#Examples|Example 2]]).
{{Informative | see [[:Category:Moves]] for respective games animations.}}
{{Feature | Informative | see [[:Category:Moves]] for respective games animations.}}


| soldier [[playMoveNow]] moveName
| soldier [[playMoveNow]] moveName

Revision as of 01:09, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Animations

Syntax

Syntax:
Syntax needed
Parameters:
soldier: Object
moveName: String
Return Value:
Return value needed

Examples

Example 1:
player playMoveNow "AmovPercMevaSlowWrflDf"
Example 2:
player switchMove "AmovPercMstpSrasWrflDnon"; [] spawn { sleep 0.5; player playMove "AmovPpneMstpSrasWrflDnon"; // player goes prone player playMove "amovPknlMstpSrasWrflDnon"; // player gets up on one knee }; player switchMove "amovpercmstpsraswrfldnon"; [] spawn { sleep 0.5; player playMove "AmovPpneMstpSrasWrflDnon"; // player never goes prone player playMoveNow "AmovPknlMstpSrasWrflDnon"; // player goes down on one knee straight away };

Additional Information

See also:
See also needed

Notes

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