playSound: Difference between revisions
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<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:'' | <dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:'' | ||
For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive. | For dialogue involving living units it is better to use [[say]], '''playSound''' will play a sound at the location of the player, [[say]] will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive. | ||
</dd> | </dd> | ||
Revision as of 04:34, 29 September 2006
Description
- Description:
- Play sound defined in Description.ext.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
playSound "soundname"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.