Difference between revisions of "playSound"

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<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
 
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
  
For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.
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For dialogue involving living units it is better to use [[say]], '''playSound''' will play a sound at the location of the player, [[say]] will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.
 
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Revision as of 04:34, 29 September 2006

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Play sound defined in Description.ext.

Syntax

Syntax:
playSound name
Parameters:
name: String
Return Value:
Nothing

Examples

Example 1:
playSound "soundname"

Additional Information

See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.

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