playSound: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (updated notes with wiki links)
Line 31: Line 31:
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''


For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.
For dialogue involving living units it is better to use [[say]], '''playSound''' will play a sound at the location of the player, [[say]] will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.
</dd>
</dd>



Revision as of 04:34, 29 September 2006

Hover & click on the images for description

Description

Description:
Play sound defined in Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
playSound name
Parameters:
name: String
Return Value:
Nothing

Examples

Example 1:
playSound "soundname"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.

Bottom Section