Difference between revisions of "playSound"

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m (updated notes with wiki links)
m (add to sounds com group)
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[[Category:Scripting Commands OFP 1.46|PLAYSOUND]]
 
[[Category:Scripting Commands OFP 1.46|PLAYSOUND]]
 
[[Category:Scripting Commands ArmA|PLAYSOUND]]
 
[[Category:Scripting Commands ArmA|PLAYSOUND]]
 +
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]

Revision as of 06:13, 22 February 2007

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Play sound defined in Description.ext.

Syntax

Syntax:
playSound name
Parameters:
name: String
Return Value:
Nothing

Examples

Example 1:
playSound "soundname"

Additional Information

See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.

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