playSound: Difference between revisions
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[[Category:Scripting Commands|PLAYSOUND]] | [[Category:Scripting Commands|PLAYSOUND]] | ||
[[Category:Scripting Commands OFP 1. | [[Category:Scripting Commands OFP 1.96|PLAYSOUND]] | ||
[[Category:Scripting Commands OFP 1.46|PLAYSOUND]] | [[Category:Scripting Commands OFP 1.46|PLAYSOUND]] | ||
[[Category:Scripting Commands ArmA|PLAYSOUND]] | [[Category:Scripting Commands ArmA|PLAYSOUND]] |
Revision as of 21:57, 1 June 2006
playSound name
Operand types:
name: String
Type of returned value:
Description:
Play sound defined in description.ext.
Example:
playSound "soundname"
Comments:
For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.