playerRespawnTime: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x1= <code>[[waitUntil]] {[[playerRespawnTime]] <= 0};</code>
|x1= <code>[[waitUntil]] {[[playerRespawnTime]] <= 0};</code>


| [[setPlayerRespawnTime]]
|seealso= [[setPlayerRespawnTime]]
}}
}}



Revision as of 00:52, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Multiplayer

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
waitUntil {playerRespawnTime <= 0};

Additional Information

See also:
setPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 21, 2007 - 18:33 (CEST)
Sy
When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
Posted on February 25, 2009 - 18:33 (CEST)
RolanDecoy
Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.