playerRespawnTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - " <dd class="notedate">" to " <dt><dt> <dd class="notedate">")
Line 20: Line 20:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
 
<dt><dt>
<dd class="notedate">Posted on June 21, 2007 - 18:33 (CEST)</dd>
<dd class="notedate">Posted on June 21, 2007 - 18:33 (CEST)</dd>
<dt class="note">[[User:Sy|Sy]]</dt>
<dt class="note">[[User:Sy|Sy]]</dt>

Revision as of 01:12, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Multiplayer

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
waitUntil {playerRespawnTime <= 0};

Additional Information

See also:
setPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 21, 2007 - 18:33 (CEST)
Sy
When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
Posted on February 25, 2009 - 18:33 (CEST)
RolanDecoy
Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.