playerRespawnTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
Line 5: Line 5:
|1.00
|1.00


|gr1 = Multiplayer
|gr1= Multiplayer


| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).

Revision as of 13:48, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Multiplayer

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
waitUntil {playerRespawnTime <= 0};

Additional Information

See also:
setPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 21, 2007 - 18:33 (CEST)
Sy
When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
Posted on February 25, 2009 - 18:33 (CEST)
RolanDecoy
Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.