playerRespawnTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|s1=" to " |s1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
Line 18: Line 18:
|gr1= Multiplayer
|gr1= Multiplayer


| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
|descr= Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).


|s1= '''playerRespawnTime'''
|s1= '''playerRespawnTime'''

Revision as of 22:15, 13 June 2021

Hover & click on the images for description

Description

Description:
Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
Groups:
Multiplayer

Syntax

Syntax:
playerRespawnTime
Return Value:
Number

Examples

Example 1:
waitUntil {playerRespawnTime <= 0};

Additional Information

See also:
setPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 21, 2007 - 18:33 (CEST)
Sy
When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
Posted on February 25, 2009 - 18:33 (CEST)
RolanDecoy
Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.