playerRespawnTime: Difference between revisions

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m (formatted notes + formatted examples)
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|x1= <code>WaitUntil {'''playerRespawnTime''' <nowiki><=</nowiki> 0}</code> |= Example 1
|x1= <code>[[waitUntil]] {[[playerRespawnTime]] <nowiki><=</nowiki> 0}</code> |= Example 1
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When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1. --[[User:Sy|Sy]] 18:33, 21 June 2007 (CEST)
<dd class="notedate">Posted on June 21, 2007 - 18:33 (CEST)
<dt class="note">[[User:Sy|Sy]]
<dd class="note">When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.


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<dt class="note">Unknown
<dd class="note">Also note that spawning doesn't create a body to use, but allows a player to choose an already
existing one as defined either in the mission editor or in a script as [[player]] or playable.


<!-- Note Section END -->
<!-- Note Section BEGIN -->
Also note that spawning doesn't create a body to use, but allows a player to choose an already
existing one as defined either in the mission editor or in a script as 'player' or 'playable'.
<!-- Note Section END -->
<!-- Note Section END -->
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Revision as of 19:14, 26 March 2016

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Return the player remaining time to respawn.
Groups:
Uncategorised

Syntax

Syntax:
Number = playerRespawnTime
Return Value:
Number

Examples

Example 1:
waitUntil {playerRespawnTime <= 0}

Additional Information

See also:
setPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on June 21, 2007 - 18:33 (CEST)
Sy
When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
Unknown
Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.

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