playersNumber: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>_west = playersNumber west;
|x1= <code>_west = playersNumber west;
_east = playersNumber [[east]];
_east = playersNumber east;
_civ = [[playersNumber]] [[civilian]];
_civ = [[playersNumber]] [[civilian]];
hint format ["West:%1 East:%2, Civ:%3", _west, _east, _civ];</code>
hint format ["West:%1 East:%2, Civ:%3", _west, _east, _civ];</code>

Revision as of 14:01, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns count of occupied role selection slots for given side. Players who claimed a slot in the lobby but did not start the mission are counted as well. If disabledAI = 0; in description.ext or Enable AI option is checked in Eden Editor, AI bots will be treated as valid players and will be counted too.
Multiplayer:
Multiplayer only, in singleplayer it always returns 0.
Groups:
Multiplayer

Syntax

Syntax:
playersNumber side
Parameters:
side: Side
Return Value:
Number

Examples

Example 1:
_west = playersNumber west; _east = playersNumber east; _civ = playersNumber civilian; hint format ["West:%1 East:%2, Civ:%3", _west, _east, _civ];

Additional Information

See also:
playableSlotsNumber countSide allPlayers allUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 13, 2015 - 09:44 (UTC)
IT07
Logo A1 black.png1.05 playersNumber returns playable AI as well as human players. It does not include non playable AI. To get the amount of players that are on the same side as the person executing the script:
playersNumber playerSide;