posScreenToWorld: Difference between revisions

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| Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to [[ctrlMapScreenToWorld]].|= Description
| Converts map screen coordinates into world coordinates. Unlike [[ctrlMapScreenToWorld]], this command returns world position is format [x, y, 0], otherwise it is identical to [[ctrlMapScreenToWorld]].|DESCRIPTION=
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| map '''posScreenToWorld''' [x, y] |= Syntax
| map '''posScreenToWorld''' [x, y] |SYNTAX=


|p1= map : [[Control]] - map control |= Parameter 1
|p1= map : [[Control]] - map control |PARAMETER1=


|p2= [x, y]: [[Array]] |= Parameter 2
|p2= [x, y]: [[Array]] |PARAMETER2=
|p3= x: [[Number]] - screen X |= Parameter 3
|p3= x: [[Number]] - screen X |PARAMETER3=
|p4= y: [[Number]] - screen Y|= Parameter 4
|p4= y: [[Number]] - screen Y|PARAMETER4=


| [[Array]] - world position in format [x,y,0] |= Return value
| [[Array]] - world position in format [x,y,0] |RETURNVALUE=
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|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code> |= Example 1
|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code> |EXAMPLE1=
|x2= <code>_worldCoord = _control [[posScreenToWorld]] [_x, _y];</code> |= Example 2
|x2= <code>_worldCoord = _control [[posScreenToWorld]] [_x, _y];</code> |EXAMPLE2=
|x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code> |= Example 3
|x3= <code>_worldCoord = _control [[posScreenToWorld]] [0.5, 0.5];</code> |EXAMPLE3=
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| [[posWorldToScreen]], [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]] |= See also
| [[posWorldToScreen]], [[ctrlMapScreenToWorld]], [[ctrlMapWorldToScreen]] |SEEALSO=


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Revision as of 15:44, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Converts map screen coordinates into world coordinates. Unlike ctrlMapScreenToWorld, this command returns world position is format [x, y, 0], otherwise it is identical to ctrlMapScreenToWorld.
Groups:
Uncategorised

Syntax

Syntax:
map posScreenToWorld [x, y]
Parameters:
map : Control - map control
[x, y]: Array
x: Number - screen X
y: Number - screen Y
Return Value:
Array - world position in format [x,y,0]

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreenctrlMapScreenToWorldctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 7, 2007 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0;
_y = returnArray select 1;


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