preloadCamera: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.
|game3= arma2
|version3= 1.00


Should be used before any abrupt camera change/cut.
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50


Returns true once all data is ready. |= Description
|gr1= Camera Control
____________________________________________________________________________________________


| '''preloadCamera''' position|= Syntax
|descr= Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.


|p1= position: [[Array]] - format [[Position]] |= Parameter 1
Should be used before any abrupt camera change/cut.


| [[Boolean]] |= Return value
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.
____________________________________________________________________________________________
 
|x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> |= Example 1
____________________________________________________________________________________________


| [[camPreload]],[[camPreloaded]] |= See also
|s1= [[preloadCamera]] position


}}
|p1= position: [[Array]] format [[Position]]


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>waitUntil {preloadCamera markerPos "cam_location_2"};</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[camPreload]] [[camPreloaded]]
[[Category:Scripting Commands|PRELOADCAMERA]]
}}
[[Category:Scripting Commands OFP Elite |PRELOADCAMERA]]
[[Category:Scripting Commands ArmA|PRELOADCAMERA]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Camera Control|preloadCamera]]

Latest revision as of 22:32, 28 September 2023

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};

Additional Information

See also:
camPreload camPreloaded

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note