preloadObject: Difference between revisions

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|p22 = classname: [[String]] - classname of the object |PARAMETER22=
|p22 = classname: [[String]] - classname of the object |PARAMETER22=


| r2 = [[Boolean]] - [[true]] when preload is finished|RETURNVALUE=
| r2 = [[Boolean]] - [[true]] when preload is finished |RETURNVALUE2=
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Revision as of 20:24, 24 September 2020

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Preloads all textures, materials and proxies needed to render given object. Works with both class names and objects. Returns true once all data is loaded and ready.

At least one object of the given classname has to be present in the current mission in order for alternative syntax version of the command to have any effect
Groups:
Object Manipulation

Syntax

Syntax:
distance preloadObject object
Parameters:
distance: Number - distance at which preload the object
object: Object - existing object
Return Value:
Boolean - true when preload is finished

Alternative Syntax

Syntax:
distance preloadObject classname
Parameters:
distance: Number - distance at which preload the object
classname: String - classname of the object
Return Value:
Boolean - true when preload is finished

Examples

Example 1:
[] spawn { waitUntil {10 preloadObject "SoldierW"}; hint "Preload finished"; };
Example 2:
[] spawn { waitUntil {10 preloadObject leader player}; hint "Preload finished"; };

Additional Information

See also:
preloadCamerapreloadSoundpreloadTitleObjpreloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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