preloadSound: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|gr1= Sounds |GROUP1=
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. |DESCRIPTION=
|game4= arma2oa
____________________________________________________________________________________________
|version4= 1.50


| '''preloadSound''' soundName |SYNTAX=
|game5= tkoh
|version5= 1.00


|p1= soundName: [[String]] |PARAMETER1=
|game6= arma3
|version6= 0.50


| [[Boolean]] |RETURNVALUE=
|gr1= Sounds
____________________________________________________________________________________________
 
|x1= <code>{
[[waitUntil]] {[[preloadSound]] _x};
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code> |EXAMPLE1=
____________________________________________________________________________________________
| [[preloadTitleRsc]] |SEEALSO=


}}
|descr= Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
 
|s1= [[preloadSound]] soundName


<h3 style="display:none">Notes</h3>
|p1= soundName: [[String]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Boolean]]
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>{
[[Category:Scripting Commands|PRELOADSOUND]]
waitUntil {preloadSound _x};
[[Category:Scripting Commands OFP Elite |PRELOADSOUND]]
} forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");</sqf>
{{GameCategory|arma1|Scripting Commands}}
|seealso= [[preloadTitleRsc]]
[[Category:Scripting Commands Arma 2|PRELOADSOUND]]
}}
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note