preloadSound: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(10 intermediate revisions by the same user not shown)
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{{RV|type=command
{{RV|type=command


| ofpe
|game1= ofpe
| 1.00
|version1= 1.00


|game2= arma1
|game2= arma1
Line 23: Line 23:
|descr= Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
|descr= Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.


|s1= '''preloadSound''' soundName
|s1= [[preloadSound]] soundName


|p1= soundName: [[String]]
|p1= soundName: [[String]]


|r1=[[Boolean]]
|r1= [[Boolean]]


|x1= <code>{
|x1= <sqf>{
[[waitUntil]] {[[preloadSound]] _x};
waitUntil {preloadSound _x};
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code>
} forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");</sqf>
|seealso= [[preloadTitleRsc]]
|seealso= [[preloadTitleRsc]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note