preloadSound: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(48 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Makes sure that a sound can start playing without any delay once it is needed.<br>
|game3= arma2
'''Note:'''Not implemented yet - currently does nothing. |= Description
|version3= 1.00
____________________________________________________________________________________________


| [[Boolean]] <nowiki>=</nowiki> '''preloadSound''' "sound" |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= sound: [[String]] |= Parameter 1
|game5= tkoh
|version5= 1.00


| [[Boolean]] |= Return value
|game6= arma3
____________________________________________________________________________________________
|version6= 0.50


| |= See also
|gr1= Sounds


}}
|descr= Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
 
|s1= [[preloadSound]] soundName


<h3 style="display:none">Notes</h3>
|p1= soundName: [[String]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Boolean]]
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>{
[[Category:Scripting Commands|PRELOADSOUND]]
waitUntil {preloadSound _x};
[[Category:Scripting Commands OFP Elite |PRELOADSOUND]]
} forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");</sqf>
[[Category:Scripting Commands ArmA|PRELOADSOUND]]
|seealso= [[preloadTitleRsc]]
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]
}}

Latest revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note