publicVariable: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
m (added to mp cat)
Line 53: Line 53:
[[Category:Scripting Commands OFP 1.46|PUBLICVARIABLE]]
[[Category:Scripting Commands OFP 1.46|PUBLICVARIABLE]]
[[Category:Scripting Commands ArmA|PUBLICVARIABLE]]
[[Category:Scripting Commands ArmA|PUBLICVARIABLE]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]

Revision as of 19:48, 21 December 2007

Hover & click on the images for description

Description

Description:
Broadcast variable value to all computers. Only type Number is supported in version 1.33 and before. Following Types are supported since version 1.34: Following Types are supported since version ArmA v1.00: Since version ArmA v1.09:
Multiplayer:
The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to experiencing bandwidth problems.
Groups:
Uncategorised

Syntax

Syntax:
publicVariable "varName"
Parameters:
varName: String
Return Value:
Nothing

Examples

Example 1:
publicVariable "CTFscoreOne"

Additional Information

See also:
addPublicVariableEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

This command broadcasts a variable to all clients, but as soon as you change the variable again, you have to use publicVariable again, as it does not automatically synchronise it.

Bottom Section