Difference between revisions of "random"
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Killzone Kid (talk  contribs) m 
Killzone Kid (talk  contribs) m 

Line 59:  Line 59:  
// 9  116 (0%)  // 9  116 (0%)  
−  [[floor]] [[random]] [0,10,  +  [[floor]] [[random]] [0,10,0]; 
−  // 0   +  // 0  19 (0%) 
−  // 1   +  // 1  209 (0%) 
−  // 2   +  // 2  817 (1%) 
−  // 3   +  // 3  2384 (2%) 
−  // 4   +  // 4  4841 (5%) 
−  // 5   +  // 5  8976 (9%) 
−  // 6   +  // 6  14067 (14%) 
−  // 7   +  // 7  18955 (19%) 
−  // 8   +  // 8  23605 (24%) 
−  // 9   +  // 9  26127 (26%) 
−  
[[floor]] [[random]] [0,10,5];  [[floor]] [[random]] [0,10,5]; 
Revision as of 00:56, 17 November 2015
Notes
 Posted on July 12, 2015  20:32 (UTC)
 Hcpookie

Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) 100;
This will yield numbers between 100 and 100. Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
 The number returned is unlikely to be a whole number.
To return a whole number use either round, ceil or floor together with random:
x=floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected)
x=ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)