Difference between revisions of "random"
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Killzone Kid (talk | contribs) m |
Killzone Kid (talk | contribs) m |
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// 9 - 116 (0%) | // 9 - 116 (0%) | ||
− | [[floor]] [[random]] [0,10, | + | [[floor]] [[random]] [0,10,0]; |
− | // 0 - | + | // 0 - 19 (0%) |
− | // 1 - | + | // 1 - 209 (0%) |
− | // 2 - | + | // 2 - 817 (1%) |
− | // 3 - | + | // 3 - 2384 (2%) |
− | // 4 - | + | // 4 - 4841 (5%) |
− | // 5 - | + | // 5 - 8976 (9%) |
− | // 6 - | + | // 6 - 14067 (14%) |
− | // 7 - | + | // 7 - 18955 (19%) |
− | // 8 - | + | // 8 - 23605 (24%) |
− | // 9 - | + | // 9 - 26127 (26%) |
− | |||
[[floor]] [[random]] [0,10,5]; | [[floor]] [[random]] [0,10,5]; |
Revision as of 00:56, 17 November 2015
Notes
- Posted on July 12, 2015 - 20:32 (UTC)
- Hcpookie
-
Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) -100;
This will yield numbers between -100 and 100.- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.
To return a whole number use either round, ceil or floor together with random:
x=floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected)
x=ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)