Difference between revisions of "random"
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|s3= seed '''random''' x (''Since Arma 3 v1.67.139663'')|= Syntax | |s3= seed '''random''' x (''Since Arma 3 v1.67.139663'')|= Syntax | ||
− | | | + | |p41= seed: [[Number]] |= |
− | | | + | |p42= x: [[Number]] |= |
|r3= [[Number]] |= Return value | |r3= [[Number]] |= Return value | ||
|s4= seed '''random''' [x,y] (''Since Arma 3 v1.67.139663'') |= Syntax | |s4= seed '''random''' [x,y] (''Since Arma 3 v1.67.139663'') |= Syntax | ||
− | | | + | |p61= seed: [[Number]] |= |
− | | | + | |p62= [x, y]: [[Array]] |= |
− | | | + | |p63= x: [[Number]] |= |
− | | | + | |p64= y: [[Number]] |= |
|r4= [[Number]] |= Return value | |r4= [[Number]] |= Return value | ||
Revision as of 14:52, 13 December 2016
Notes
- Posted on July 12, 2015 - 20:32 (UTC)
- Hcpookie
-
Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) -100;
This will yield numbers between -100 and 100.- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.
To return a whole number use either round, ceil or floor together with random:
x=floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected)
x=ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)