reloadEnabled: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| arma1 \|1.00 \|([^g]|g[^a])" to "| arma1 |1.00 |game2= arma2 |version2= 1.00 |game3= arma2oa |version3= 1.50 |game4= tkoh |version4= 1.00 |game5= arma3 |version5= 0.50 |$1")
m (Text replacement - "<code>\[\[private\]\] _([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>private _$1 = $2 _$3;</sqf>")
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|1.00
|version1= 1.00


|game2= arma2
|game2= arma2
Line 18: Line 18:
|gr1= Weapons
|gr1= Weapons


| Check whether magazine is reloaded whenever emptied.
|descr= Check whether magazine is reloaded whenever emptied.


| [[reloadEnabled]] unitName
|s1= [[reloadEnabled]] unitName


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]
Line 26: Line 26:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[private]] _canReload = [[reloadEnabled]] _unit1;</code>
|x1= <sqf>private _canReload = reloadEnabled _unit1;</sqf>


|seealso= [[enableReload]], [[reload]], [[needReload]]
|seealso= [[enableReload]] [[reload]] [[needReload]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 22:24, 7 May 2022

Hover & click on the images for description

Description

Description:
Check whether magazine is reloaded whenever emptied.
Groups:
Weapons

Syntax

Syntax:
reloadEnabled unitName
Parameters:
unitName: Object
Return Value:
Boolean

Examples

Example 1:
private _canReload = reloadEnabled _unit1;

Additional Information

See also:
enableReload reload needReload

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note