reloadEnabled: Difference between revisions

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m (Text replacement - "<code>\[\[private\]\] _([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>private _$1 = $2 _$3;</sqf>")
 
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[[Category:Scripting Commands|RELOADENABLED]]
{{RV|type=command
[[Category:Scripting Commands ArmA|RELOADENABLED]]


|game1= arma1
|version1= 1.00


<h2 style="color:#000066">''' reloadEnabled ''vehicle'''''</h2>
|game2= arma2
|version2= 1.00


|game3= arma2oa
|version3= 1.50


'''Operand types:'''
|game4= tkoh
|version4= 1.00


'''vehicle:''' [[Object]]
|game5= arma3
|version5= 0.50


'''Type of returned value:'''
|gr1= Weapons


[[Boolean]]
|descr= Check whether magazine is reloaded whenever emptied.


'''Compatibility:'''
|s1= [[reloadEnabled]] unitName


Version 2.92 required.
|p1= unitName: [[Object]]


'''Description:'''
|r1= [[Boolean]]


Check whether magazine is reloaded whenever emptied.
|x1= <sqf>private _canReload = reloadEnabled _unit1;</sqf>
 
|seealso= [[enableReload]] [[reload]] [[needReload]]
}}

Latest revision as of 22:24, 7 May 2022

Hover & click on the images for description

Description

Description:
Check whether magazine is reloaded whenever emptied.
Groups:
Weapons

Syntax

Syntax:
reloadEnabled unitName
Parameters:
unitName: Object
Return Value:
Boolean

Examples

Example 1:
private _canReload = reloadEnabled _unit1;

Additional Information

See also:
enableReload reload needReload

Notes

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Only post proven facts here! Add Note