removeMPEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
 
Line 30: Line 30:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>player '''removeMPEventHandler''' ["MPKilled", 0];</sqf>
|x1= <sqf>player removeMPEventHandler ["MPKilled", 0];</sqf>


|seealso= [[:Category:Event Handlers|EventHandlers list]] [[addMPEventHandler]] [[removeAllMPEventHandlers]]
|seealso= [[:Category:Event Handlers|EventHandlers list]] [[addMPEventHandler]] [[removeAllMPEventHandlers]]

Latest revision as of 17:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Removes MP event handler added by addMPEventHandler.
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
unitName removeMPEventHandler [event, index]
Parameters:
unitName: Object
event: String
index: Number - index returned by addMPEventHandler
Return Value:
Nothing

Examples

Example 1:
player removeMPEventHandler ["MPKilled", 0];

Additional Information

See also:
EventHandlers list addMPEventHandler removeAllMPEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 25 July, 2011
kju
At least for MPKilled it needs to be executed where the target unit is local. The effect (the removal) is global.