removeMagazines: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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<dd class="note">
<dd class="note">
Though BIS did not provide a command to remove '''all''' magazines of every type, it can still be accomplished using [[forEach]] [[magazines]]. example:
Though BIS did not provide a command to remove '''all''' magazines of every type, it can still be accomplished using [[forEach]] [[magazines]]. example:
<code>{ player removeMagazine _x } forEach magazines [[player]];</code>
<code>{ player removeMagazine _x } forEach magazines player;</code>
</dd>
</dd>


</dl>
</dl>

Revision as of 12:18, 12 May 2022

Hover & click on the images for description

Description

Description:
Removes all magazines of given type from the unit. If magazine class does not exist, nothing happens, not even .rpt message, unlike with addMagazine command.
Groups:
Unit Inventory

Syntax

Syntax:
unitName removeMagazines magazineName
Parameters:
unitName: Object
magazineName: String
Return Value:
Nothing

Examples

Example 1:
player removeMagazines "30Rnd_556x45_Stanag";

Additional Information

See also:
addMagazine magazines removeMagazine removeWeapon removeMagazinesTurret removeMagazineTurret setVehicleAmmo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Pyro05x
Though BIS did not provide a command to remove all magazines of every type, it can still be accomplished using forEach magazines. example: { player removeMagazine _x } forEach magazines player;