roadsConnectedTo: Difference between revisions

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| [[nearRoads]], [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]]
| [[nearRoads]], [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]]
}}
}}




{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 23:37, 31 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Roads and Airports

Syntax

Syntax:
Syntax needed
Parameters:
roadSegment: Object - road segment
Return Value:
Return value needed

Alternative Syntax

Syntax:
roadsConnectedTo [roadSegment, extended] Template:Since
Parameters:
roadSegment: Object - road segment
extended: Boolean - (Optional, default false) when true, performs a more thorough search on top of base behaviour, slower but returns pedestrian and other missing road segments
Return Value:
Array of Objects - connected road segments

Examples

Example 1:
_road = (player nearRoads 50) select 0; _connectedRoads = roadsConnectedTo _road;
Example 2:
_road = (player nearRoads 50) select 0; _connectedRoadsIncPedestrian = roadsConnectedTo [_road, true];

Additional Information

See also:
See also needed

Notes

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