ropeDetach: Difference between revisions

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| [[ropeCreate]], [[ropeDestroy]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]] |See also=
| [[ropeCreate]], [[ropeDestroy]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]] |See also=
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Revision as of 15:43, 17 January 2021

Hover & click on the images for description

Description

Description:
Detaches attached object from rope (i.e. detaches rope end from attached to it entity). See ropeAttachTo for attach operation.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
attachedObject ropeDetach rope
Parameters:
attachedObject: Object - entity attached to the end of rope
rope: Object - rope object to which entity is attached
Return Value:
Nothing

Examples

Example 1:
vehicle player ropeDetach myRope;

Additional Information

See also:
ropeCreateropeDestroyropeSetCargoMassropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeLengthropeUnwoundropeAttachedToropeAttachEnabledropeCutropeEndPositionropeUnwind

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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