runInitScript: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}")
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[[Category:Scripting Commands|RUNINITSCRIPT]]
[[Category:Scripting Commands|RUNINITSCRIPT]]
[[Category:Scripting Commands OFP Elite |RUNINITSCRIPT]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}



Revision as of 22:34, 10 January 2021


Hover & click on the images for description

Description

Description:
Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
Groups:
System

Syntax

Syntax:
runInitScript
Return Value:
Nothing

Examples

Example 1:
runInitScript;

Additional Information

See also:
Event Scripts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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